mirror of https://github.com/PCSX2/pcsx2.git
93f1dc2804
I'm seeing better results with this skip not included. So far DBZBT, God of War, Haunting Ground seem better. Depth sampling is still not yet added. Also fixes a regression in GT4 when depth was enabled because the skip function was misplaced. Other games might've been affected as well. |
||
---|---|---|
.. | ||
Common | ||
DX9 | ||
DX11 | ||
DXCommon | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |