pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut 9cc306c74f zzogl-pg:
* bump minimal requirement to  opengl 2! Basically any Dx9 class hardware. On intel you will need a gen4+ GPU.
* remove the bad quality integer texture to use only texture float. Again need an gen4+ Intel GPU. Opensource users: Mesa must be built with support of texture float (stupid patents)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5603 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-25 18:49:29 +00:00
..
Linux zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE 2012-09-23 18:52:44 +00:00
Win32 One more patch by KrossX: 2013-02-12 11:46:36 +00:00
ZeroGSShaders cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00
ctx0 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ctx1 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CMakeLists.txt zzogl: Check the size of both rectangle and 2D textures. Hopefully will fix Sandybridge system. Tests are welcome. 2012-10-23 19:59:00 +00:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h zzogl: 2012-10-21 18:10:13 +00:00
GLWin32.cpp zzogl: 2012-10-21 18:10:13 +00:00
GLWinX11.cpp gsdx ogl: 2012-10-29 21:35:47 +00:00
GS.h zzogl: 2012-06-01 08:21:31 +00:00
GSDump.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSDump.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSUniformBufferOGL.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSVertexArrayOGL.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSmain.cpp zzogl: 2012-10-21 18:10:13 +00:00
GifTransfer.cpp zzogl replayer: 2012-06-05 06:46:52 +00:00
GifTransfer.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
HostMemory.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
HostMemory.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem_Swizzle.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem_Transmit.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Profile.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
Profile.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Profile_gl3.cpp zzogl: 2012-06-08 18:14:47 +00:00
Profile_gl3.h zzogl: 2012-06-08 18:14:47 +00:00
README.txt Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Regs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Regs.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Util.h zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE 2012-09-23 18:52:44 +00:00
ZZClut.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZDepthTargets.cpp zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZGl.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h copyright: 2012-04-12 06:30:35 +00:00
ZZKeyboard.cpp zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
ZZLog.cpp zzogl: 2012-10-21 18:10:13 +00:00
ZZLog.h zzogl: 2012-04-29 18:50:07 +00:00
ZZMemoryTargets.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
ZZRenderTargets.cpp zzogl: 2012-05-15 06:40:45 +00:00
ZZoglCRTC.cpp zzogl: autocompletion typo. Interlace texture was attached to the wrong shader program 2012-06-18 21:38:41 +00:00
ZZoglCRTC.h zzogl: 2012-10-21 18:10:13 +00:00
ZZoglCreate.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglDrawing.cpp gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglDrawing.h gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglFlush.cpp zzogl: 2012-06-01 08:21:31 +00:00
ZZoglFlush.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ZZoglMath.h zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
ZZoglMem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglMem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglSave.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglShaders.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
ZZoglShaders.h zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZoglShadersGLSL.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
ZZoglShadersGLSL4.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
ZZoglShoots.cpp zzogl: fix visual studio... 2012-05-08 07:32:15 +00:00
ZZoglShoots.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
buildshaders.bat Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
common.h copyright: 2012-04-12 06:30:35 +00:00
glprocs.c zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
linux_replay.cpp GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes 2012-10-28 10:14:42 +00:00
ps2hw.dat revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither. 2013-03-01 17:37:05 +00:00
ps2hw.fx zzogl-pg: 2013-03-25 18:49:29 +00:00
ps2hw.glsl revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither. 2013-03-01 17:37:05 +00:00
ps2hw_gl4.glsl zzogl-pg: 2013-03-25 18:49:29 +00:00
rasterfont.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh copyright: 2012-04-12 06:30:35 +00:00
targets.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
targets.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
x86-32.S license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86-32.asm license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
x86.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.h zzogl-pg: 2013-03-25 18:49:29 +00:00
zpipe.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.