92aa43fe91
* cdvd: Fix off-by-one end of file checks * cdvd: Fix loading for games that attempt to read non-existent sectors Some games will hang when attempting to read non-existent sectors. Just do nothing when it occurs instead of erroring out. * cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors Some games will hang when attempting to read non-existent sectors. Just do nothing when it occurs instead of erroring out. * cdvd: Don't write non-existent sectors to blockdump |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tests | ||
tools | ||
unfree | ||
.clang-format | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
ISSUE_TEMPLATE.md | ||
PCSX2_suite.sln | ||
README.md | ||
appveyor.yml | ||
build.sh | ||
buildbot.xml | ||
mscompile.cmd | ||
old_plugins.sln | ||
travis.sh |
README.md
PCSX2
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Project Details
The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run many games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.
The latest officially released stable version is version 1.4.0.
Installers and binaries for both Windows and Linux are available from our website.
Development builds are also available from our website.
System Requirements
Minimum
- OS: Windows 7 or GNU/Linux
- CPU: Any that supports SSE2 @ 1600 STR
- GPU: DirectX 10 support
- RAM: 2GB
Recommended
- OS: Windows 10 (64-bit) or GNU/Linux (64-bit)
- CPU: Any that supports AVX2 (Core series Haswell or Ryzen and newer) @ 2000 STR or better
- GPU: DirectX 11 support or better
- RAM: 4GB or more
Notes
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You need the Visual C++ 2015 x86 Redistributables for this version to work.
Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work. -
PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
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Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
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Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
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PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores).
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Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements.