mirror of https://github.com/PCSX2/pcsx2.git
![]() Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.
PS: I'm ninjaing 3000 builds on the buildbot 😄
|
||
---|---|---|
.. | ||
Common | ||
DX11 | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |