..
CDVD
i18n: add some missing strings. Remove SetDiagMsg one.
2011-03-29 18:21:54 +00:00
DebugTools
PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise.
2011-02-01 01:24:37 +00:00
Docs
Fixing a few problems with the docs. /trunk commit.
2011-04-08 22:33:07 +00:00
IPU
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
Linux
Linux compilation fixes.
2011-01-11 09:39:42 +00:00
RDebug
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
System
Added a new gamefix to make ignoring of DMAC writes when it's busy optional.
2011-03-30 10:54:43 +00:00
Utilities
Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat().
2010-08-03 22:18:19 +00:00
ZipTools
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
gui
GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
2011-05-17 11:18:45 +00:00
ps2
Remove a size check that prevented fps2bios to load.
2011-05-02 02:02:46 +00:00
windows
Added a new gamefix to make ignoring of DMAC writes when it's busy optional.
2011-03-30 10:54:43 +00:00
x86
microVU:
2011-06-05 10:30:04 +00:00
3rdparty
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
2009-06-07 07:13:54 +00:00
CMakeLists.txt
pcsx2: linux: take some margins for the height of font (avoid top/bottom cut)
2011-05-10 09:26:39 +00:00
COP0.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
COP0.h
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
COP2.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Cache.cpp
Minor EE Cache emulation changes (No fixes)
2011-04-30 22:19:20 +00:00
Cache.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
Common.h
* Redid the VIFunpacker's wrapped memory address detection (a bit more compact now)
2010-08-24 17:53:27 +00:00
Config.h
Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
2011-04-30 18:30:31 +00:00
Counters.cpp
Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
2011-05-05 22:22:45 +00:00
Counters.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
Dmac.h
- Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
2010-11-19 16:29:28 +00:00
Dump.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
Dump.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Elfheader.cpp
Various console log changes. Made it a bit more colorful, too :)
2011-03-22 01:38:13 +00:00
Elfheader.h
Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working.
2010-05-28 12:13:51 +00:00
FPU.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
FiFo.cpp
Fixup Spiderman and Killzone from r4278
2011-02-01 19:21:53 +00:00
GS.cpp
Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
2011-05-05 22:22:45 +00:00
GS.h
Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
2011-05-05 22:22:45 +00:00
GSState.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
GameDatabase.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
GameDatabase.h
* Fix patches, which were broken in r3398 (they weren't being applied).
2010-07-07 07:41:44 +00:00
Gif.cpp
Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.<
2011-02-24 11:07:13 +00:00
Gif.h
- Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
2010-11-19 16:29:28 +00:00
Hardware.h
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
2010-07-22 12:20:11 +00:00
Hw.cpp
Fix for the Gungrave everybody wanted. Was a small programming error in GIF MFIFO, now fixed :P
2011-01-26 22:12:25 +00:00
Hw.h
Minor cleanups for the new virtual memory alloc/reserve system:
2010-12-30 06:21:07 +00:00
HwRead.cpp
Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
2011-04-30 18:30:31 +00:00
HwWrite.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
Interpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
IopBios.cpp
And a small one last:
2011-01-24 19:28:49 +00:00
IopBios.h
Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it.
2010-06-26 21:17:21 +00:00
IopCommon.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopCounters.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
IopCounters.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopDma.cpp
Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :)
2010-09-20 12:47:17 +00:00
IopDma.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopHw.cpp
Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
2010-09-23 19:44:55 +00:00
IopHw.h
Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
2010-09-23 19:44:55 +00:00
IopIrq.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopMem.cpp
newHostVM: Cleanups, improved error messages.
2010-11-16 04:53:52 +00:00
IopMem.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
IopModuleNames.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
IopSio2.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopSio2.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
MMI.cpp
Couple clarifications and fixed warnings.
2011-02-26 03:20:58 +00:00
MTGS.cpp
Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
2011-05-05 22:22:45 +00:00
Mdec.cpp
spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project.
2010-10-13 09:15:54 +00:00
Mdec.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Memory.cpp
newHostVM: Some Linux compilation fixes, warning removals.
2010-11-16 05:32:31 +00:00
Memory.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
MemoryTypes.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
NakedAsm.h
Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit.
2010-07-26 10:18:28 +00:00
Patch.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
Patch.h
Fix patch application, which I broke in r3273. :)
2010-06-23 01:15:09 +00:00
Patch_Memory.cpp
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
Patch_Obsolete.h
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
PathDefs.h
i18n: on linux seach l10n file also in Langs directory
2011-01-22 14:50:05 +00:00
Pcsx2Config.cpp
Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
2011-04-30 18:30:31 +00:00
PluginManager.cpp
pcsx2 gui: support revision number in various place with cmake linux build
2011-04-12 16:24:41 +00:00
Plugins.h
wxSavestates branch: (partially sync'd with trunk**)
2010-12-14 07:28:05 +00:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
PrecompiledHeader.h
wxSavestates branch: (partially sync'd with trunk**)
2010-12-14 07:28:05 +00:00
R3000A.cpp
UI bugfix for speedhacks being improperly applied even when speedhacks were disabled.
2010-09-29 13:48:36 +00:00
R3000A.h
newHostVM: improving error handling and memory management (WIP)
2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp
R3000A: rewrote module import table hooks for more extensive HLE in the near future.
2010-05-04 15:03:16 +00:00
R5900.cpp
Minor cleanups for the new virtual memory alloc/reserve system:
2010-12-30 06:21:07 +00:00
R5900.h
newHostVM: improving error handling and memory management (WIP)
2010-10-28 13:14:18 +00:00
R5900Exceptions.h
Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy.
2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp
* Move the GIF register handlers from dmac to hwRead/hwWrite (like the VIF registers they aren't actually DMA-related).
2010-09-04 14:11:50 +00:00
R5900OpcodeTables.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SPR.cpp
Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
2011-05-04 11:53:24 +00:00
SPR.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SamplProf.h
newHostVM:
2010-11-03 14:18:30 +00:00
SaveState.cpp
Integrated new wxSavestates. Features:
2010-12-23 06:03:49 +00:00
SaveState.h
wxSavestates branch: (partially sync'd with trunk**)
2010-12-14 07:28:05 +00:00
ShiftJisToUnicode.cpp
[copyright]
2010-07-09 15:36:09 +00:00
Sif.cpp
Changed SIF and IPU macros for hw register mappings into references. (-> into .)
2010-09-05 02:51:36 +00:00
Sif.h
- Fixed an assert in the first time wizard and added a note about the portable.ini
2011-02-26 19:02:25 +00:00
Sif0.cpp
- Fixed an assert in the first time wizard and added a note about the portable.ini
2011-02-26 19:02:25 +00:00
Sif1.cpp
- Fixed an assert in the first time wizard and added a note about the portable.ini
2011-02-26 19:02:25 +00:00
Sifcmd.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Sio.cpp
Various console log changes. Made it a bit more colorful, too :)
2011-03-22 01:38:13 +00:00
Sio.h
MCD manager: refinements and improvements:
2011-03-14 21:20:23 +00:00
SourceLog.cpp
pcsx2 i18n:
2011-02-25 18:16:53 +00:00
Stats.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Stats.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SysForwardDefs.h
pcsx2 0.9.9 a new journey begin ;)
2011-05-02 18:59:32 +00:00
System.cpp
gsdx: add also a check of m_windows to play it self.
2011-04-09 08:39:54 +00:00
System.h
i18n: add some missing strings. Remove SetDiagMsg one.
2011-03-29 18:21:54 +00:00
VU.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU0.cpp
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
VU0micro.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU0microInterp.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU1micro.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU1microInterp.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VUflags.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
VUflags.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
VUmicro.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
VUmicro.h
microVU: Merge some changes I did in the ReorderingMTGS branch with trunk.
2011-03-07 20:06:49 +00:00
VUmicroMem.cpp
wxSavestates branch: still nothing to see here (yet)...
2010-11-18 13:01:38 +00:00
VUops.cpp
Fix the VU interpreter (and occasionally sVU) addressing change from r3697.
2010-09-28 19:07:17 +00:00
VUops.h
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
Vif.cpp
VIF: Fix for Donald Duck Quack Attack - vifcmd errors caused by VIF not stopping on reset. It would be nice to find out the actually 100% behaviour of FBRST, information is limited.
2011-04-01 14:58:23 +00:00
Vif.h
Minor tweaks to assist in comparing new and old DMAC behaviors:
2010-10-12 12:15:57 +00:00
Vif0_Dma.cpp
Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.<
2011-02-24 11:07:13 +00:00
Vif1_Dma.cpp
Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.<
2011-02-24 11:07:13 +00:00
Vif1_MFIFO.cpp
Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.<
2011-02-24 11:07:13 +00:00
Vif_Codes.cpp
Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
2011-04-30 18:30:31 +00:00
Vif_Dma.h
... and update the savestate version, since I changed all the vif containers around.
2010-09-13 23:05:14 +00:00
Vif_Transfer.cpp
PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise.
2011-02-01 01:24:37 +00:00
Vif_Unpack.cpp
Slightly safer way of handling filling writes in the Dynarec, disabled a debug message i don't think we need any more.
2011-04-02 21:18:14 +00:00
Vif_Unpack.h
GCC compilation fixes.
2010-09-13 22:52:04 +00:00
bin
Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
2009-02-21 11:14:09 +00:00
cheatscpp.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
sio_internal.h
Completed support for various MemoryCard sizes (16, 32, 64 megs cards).
2010-05-26 19:45:33 +00:00
vtlb.cpp
Minor EE Cache emulation changes (No fixes)
2011-04-30 22:19:20 +00:00
vtlb.h
newHostVM: Cleanups, improved error messages.
2010-11-16 04:53:52 +00:00