![]() Currently crosscompiling was broken since we detected the cpu of the host not of the target. Building arm -> i386, i386->amd64, etc resulted in interesting stuff. . CMAKE_HOST_SYSTEM_PROCESSOR and CMAKE_SYSTEM_PROCESSOR should have done this but they are incredibly broken and unreliable. I use CMAKE_HOST_SYSTEM_PROCESSOR just to retain the format of the old message and is not used for critical stuff so it does not matter. . This code also allows scalability so that if one day in the very distant and unlikely future the x86/x86_64 specific code gets made portable by replacing asm/MMX/SSE*/AVX/etc code with generic/portable code then it also would work on all architectures. . For *BSD/OS X it probably would need to use POSIX AIO instead of linux specific libaio but that is a different issue. . Error out the x86_64 builds. Also the 64BIT_BUILD_DONT_WORK option became obsolete more info in following commit. |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
README.md | ||
build.cmd | ||
build.sh | ||
clean_msvc.cmd | ||
old_plugins_2013.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
pcsx2_suite_2013.sln | ||
rebuild.sh |
README.md
PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
Project Details
The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.
The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.
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System Requirements
Minimum
- Windows/Linux OS
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
- GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
- 512MB RAM (note Vista needs at least 2GB to run reliably)
Recommended
- Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
- CPU: Intel Core 2 Duo @ 3.2ghz or better
- GPU: 8800gt or better (for Direct3D10 support)
- RAM: 1GB on Linux/Windows XP, 2GB or more on Vista
Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.
Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.
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