pcsx2/plugins/GSdx/Renderers/DX11
lightningterror 8a57d7f470 GSdx-d3d11: Remove colclip and negative blend algo.
Code was old and inefficient. HDR colclip will do a better job.
2019-01-12 09:53:51 +01:00
..
GSDevice11.cpp GSdx-d3d11: Re enable shader code logging. 2019-01-04 01:00:10 +01:00
GSDevice11.h gsdx-d3d11: remove useless gs creation method 2018-12-25 13:38:19 +01:00
GSRendererDX11.cpp GSdx: Add option to Disable Safe Features. 2019-01-09 15:44:41 +01:00
GSRendererDX11.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
GSTexture11.cpp gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
GSTextureFX11.cpp GSdx-d3d11: Remove colclip and negative blend algo. 2019-01-12 09:53:51 +01:00