pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut e026f1bac6 gsdx-ogl: implement a fast accurate colclip algo
The idea is to use a floating texture to accumulate the data and
then do a final postprocessing pass to apply the modulo

v2:
* use bounding box to
* fix vertex corruption issue
* use negative number in shader which allow to use half float (+12
  fps@4x)
2015-07-30 18:34:52 +02:00
..
convert.glsl glsl: use rounding in convert 4 shader 2015-07-30 18:22:59 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
merge.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
shadeboost.glsl Add authors comment that suggest public-domain license. 2015-07-27 14:21:29 -04:00
tfx_fs.glsl gsdx-ogl: implement a fast accurate colclip algo 2015-07-30 18:34:52 +02:00
tfx_vgs.glsl gsdx-ogl: fix texture palette mask 2015-07-17 21:08:49 +02:00