pcsx2/bin/resources/shaders
lightningterror 06766ddb98 GS-hw: Don't wrap on 16bit destination format for blend mix.
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
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common GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
dx11 GS-hw: Don't wrap on 16bit destination format for blend mix. 2022-02-18 19:00:54 +01:00
opengl GS-hw: Don't wrap on 16bit destination format for blend mix. 2022-02-18 19:00:54 +01:00
vulkan GS-hw: Don't wrap on 16bit destination format for blend mix. 2022-02-18 19:00:54 +01:00