pcsx2/bin/resources/shaders/opengl
lightningterror 06766ddb98 GS-hw: Don't wrap on 16bit destination format for blend mix.
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
..
common_header.glsl GS:HW: Don't scale rt when converting to texture 2022-02-01 01:24:35 +00:00
convert.glsl GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
interlace.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
shadeboost.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
tfx_fs.glsl GS-hw: Don't wrap on 16bit destination format for blend mix. 2022-02-18 19:00:54 +01:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00