pcsx2/bin/resources/shaders/dx11
lightningterror 06766ddb98 GS-hw: Don't wrap on 16bit destination format for blend mix.
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
..
convert.fx GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
interlace.fx Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
merge.fx GS/DX11: Implement merge feedback write 2022-01-09 16:35:34 +01:00
shadeboost.fx Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
tfx.fx GS-hw: Don't wrap on 16bit destination format for blend mix. 2022-02-18 19:00:54 +01:00