.. |
baseclasses
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
res
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vs2010 project files for pcsx2 (plugins later)
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2009-08-12 22:11:06 +00:00 |
vsprops
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More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
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2009-10-06 01:52:22 +00:00 |
vtune
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
xbyak
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GSdx: couple of fixes
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2009-07-01 21:14:12 +00:00 |
GPU.cpp
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPU.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.cpp
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GSdx: looking for an opengl guru...
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2009-06-12 19:09:17 +00:00 |
GPUDrawScanline.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawingEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPULocalMemory.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPULocalMemory.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURenderer.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GPURenderer.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPURendererSW.cpp
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GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
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2009-09-18 00:16:52 +00:00 |
GPURendererSW.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPUScanlineEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUSettingsDlg.cpp
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GSdx: added ltrapper's modifications.
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2009-07-17 23:45:32 +00:00 |
GPUSettingsDlg.h
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GSdx: looking for an opengl guru...
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2009-06-12 19:09:17 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
GPUState.cpp
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPUState.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPUVertex.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GS.cpp
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GSdx: Deleted a little too much in the last rev. >_<
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2009-11-05 00:29:39 +00:00 |
GS.h
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Yay, craploads of fixups for the new gui:
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2009-09-16 17:23:02 +00:00 |
GSAlignedClass.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GSBlock.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSCapture.cpp
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GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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2009-06-19 13:03:59 +00:00 |
GSCapture.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCaptureDlg.cpp
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GSdx: removed the last bit of mfc dependency from cdvdolio
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2009-06-19 00:11:56 +00:00 |
GSCaptureDlg.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GSClut.cpp
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSClut.h
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GSdx: fixed the crash when booting through the bios
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2009-08-03 11:01:36 +00:00 |
GSCodeBuffer.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCrc.cpp
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GSdx: Few more CRC's.
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2009-11-04 10:56:38 +00:00 |
GSCrc.h
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GSdx: Few more CRC's.
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2009-11-04 10:56:38 +00:00 |
GSDevice.cpp
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GSdx: More work on the effects. Found out I need to handle depth stencils ><
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2009-11-01 11:42:12 +00:00 |
GSDevice.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice7.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice7.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice9.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice9.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice10.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice10.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice11.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDevice11.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDeviceDX.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDeviceNull.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDeviceNull.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDeviceOGL.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDeviceOGL.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSDialog.cpp
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GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
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2009-09-18 00:16:52 +00:00 |
GSDialog.h
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GSdx: removed the last bit of mfc dependency from cdvdolio
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2009-06-19 00:11:56 +00:00 |
GSDirtyRect.cpp
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GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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2009-06-09 10:13:28 +00:00 |
GSDirtyRect.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDrawScanline.cpp
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSDrawScanline.h
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GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
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2009-07-06 16:35:06 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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2009-06-18 01:07:28 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSDrawingContext.h
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSDrawingEnvironment.h
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSDump.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDump.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSFunctionMap.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
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GSdx: fixing the (texture) memory leak
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2009-07-04 17:37:06 +00:00 |
GSLocalMemory.cpp
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSLocalMemory.h
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSPerfMon.cpp
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSPerfMon.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSRasterizer.cpp
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GSdx: fixing the (texture) memory leak
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2009-07-04 17:37:06 +00:00 |
GSRasterizer.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GSRenderer.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
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2009-10-31 01:06:23 +00:00 |
GSRenderer.h
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
|
2009-10-31 01:06:23 +00:00 |
GSRendererDX.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererDX.h
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GSdx: More work on the effects. Found out I need to handle depth stencils ><
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2009-11-01 11:42:12 +00:00 |
GSRendererDX9.cpp
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GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
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2009-09-18 19:54:56 +00:00 |
GSRendererDX9.h
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GSdx: Possible fix for DX10 leaking memory.
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2009-10-20 11:44:43 +00:00 |
GSRendererDX10.cpp
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GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
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2009-09-18 19:54:56 +00:00 |
GSRendererDX10.h
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GSdx: Possible fix for DX10 leaking memory.
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2009-10-20 11:44:43 +00:00 |
GSRendererDX11.cpp
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GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererDX11.h
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GSdx: Possible fix for DX10 leaking memory.
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2009-10-20 11:44:43 +00:00 |
GSRendererHW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
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GSdx:
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2009-10-31 10:56:10 +00:00 |
GSRendererNull.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
|
GSdx: Possible fix for DX10 leaking memory.
|
2009-10-20 11:44:43 +00:00 |
GSRendererOGL.cpp
|
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSRendererOGL.h
|
GSdx: Possible fix for DX10 leaking memory.
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2009-10-20 11:44:43 +00:00 |
GSRendererSW.cpp
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GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
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2009-10-14 16:42:59 +00:00 |
GSRendererSW.h
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GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
|
2009-09-18 19:54:56 +00:00 |
GSScanlineEnvironment.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSSetting.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSetting.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSSettingsDlg.cpp
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GSdx:
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2009-10-26 15:52:45 +00:00 |
GSSettingsDlg.h
|
GSdx:
|
2009-10-26 15:52:45 +00:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSState.cpp
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GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
|
2009-10-31 01:06:23 +00:00 |
GSState.h
|
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
|
2009-10-31 01:06:23 +00:00 |
GSTables.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTables.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTexture.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture.h
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GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture7.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture7.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture9.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture9.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture10.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture10.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture11.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTexture11.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache.cpp
|
GSdx: More work on the effects. Found out I need to handle depth stencils ><
|
2009-11-01 11:42:12 +00:00 |
GSTextureCache.h
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureCache9.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache9.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCache10.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache10.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCache11.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureCache11.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheOGL.cpp
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheOGL.h
|
GSdx: little code cleanup
|
2009-07-31 23:59:06 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: just updating vs2010 project files
|
2009-07-24 09:24:09 +00:00 |
GSTextureCacheSW.h
|
GSdx:
|
2009-07-22 03:55:28 +00:00 |
GSTextureFX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX9.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureFX10.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureFX11.cpp
|
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
|
2009-09-18 00:16:52 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: just squeezing a few more fps.
|
2009-07-16 21:36:07 +00:00 |
GSTextureOGL.cpp
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSTextureOGL.h
|
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
|
2009-08-02 23:07:30 +00:00 |
GSThread.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSThread.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSUtil.cpp
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GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
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2009-08-07 21:11:27 +00:00 |
GSUtil.h
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GSdx: just squeezing a few more fps.
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2009-07-16 21:36:07 +00:00 |
GSVector.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSVector.h
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GSdx:
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2009-07-22 03:55:28 +00:00 |
GSVertex.h
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GSdx: game fixes and small optimizations
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2009-07-12 13:46:05 +00:00 |
GSVertexHW.h
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSVertexList.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVertexList.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSVertexSW.cpp
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GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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2009-06-23 04:12:32 +00:00 |
GSVertexSW.h
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GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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2009-06-23 04:12:32 +00:00 |
GSVertexTrace.cpp
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GSdx: ffxii fmv works again and even less bogus
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2009-07-22 14:28:14 +00:00 |
GSVertexTrace.h
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GSdx: ffxii fmv works again and even less bogus
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2009-07-22 14:28:14 +00:00 |
GSWnd.cpp
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GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
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2009-09-18 23:48:12 +00:00 |
GSWnd.h
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GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
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2009-09-18 23:48:12 +00:00 |
GSdx.cpp
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GSdx.def
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GSopen2: Current status...
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2009-09-17 07:40:38 +00:00 |
GSdx.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GSdx.props
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vs2010 project files for pcsx2 (plugins later)
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2009-08-12 22:11:06 +00:00 |
GSdx.rc
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GSdx:
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2009-10-26 15:52:45 +00:00 |
GSdx.vcxproj
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Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
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2009-09-20 20:54:45 +00:00 |
GSdx.vcxproj.filters
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Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
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2009-09-20 20:54:45 +00:00 |
GSdx_vs2008.vcproj
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More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
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2009-10-06 01:52:22 +00:00 |
resource.h
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GSdx:
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2009-10-26 15:52:45 +00:00 |
stdafx.cpp
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GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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2009-05-11 08:18:00 +00:00 |
stdafx.h
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GSdx: just squeezing a few more fps.
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2009-07-16 21:36:07 +00:00 |