mirror of https://github.com/PCSX2/pcsx2.git
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRendererDX.h"
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#include "GSVertexHW.h"
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#include "GSTextureCache10.h"
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class GSRendererDX10 : public GSRendererDX<GSVertexHW10>
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{
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protected:
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struct
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{
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CComPtr<ID3D10DepthStencilState> dss;
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CComPtr<ID3D10BlendState> bs;
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} m_date;
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void Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
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void SetupDATE(GSTexture* rt, GSTexture* ds);
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public:
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GSRendererDX10();
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virtual ~GSRendererDX10() {}
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bool CreateDevice(GSDevice* dev);
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template<uint32 prim, uint32 tme, uint32 fst> void VertexKick(bool skip);
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}; |