mirror of https://github.com/PCSX2/pcsx2.git
c3f36ad430
A short summary how d3d option behaves compared to gl. None d3d-> behaves the same Basic d3d-> even less than 1/3 of Basic opengl. Medium d3d -> less than 1/3 of Basic opengl. High d3d -> 1/3 of Basic opengl. Note: Medium and High options are mostly intended for debug use. |
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GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |