pcsx2/plugins/GSdx/Renderers
Kojin 7eb0b0ac65 GSdx-hw: Add automatic detection of half-bottom in TS
Typical shuffle case is 1/2 height so other half is undesired

In dbz we split the depth buffer.
- Sample first half, write to `0x0`.
- Sample second half, write to `0x800`
- Finally, sample `0x0` though `0xffc`

Crash Twinsanity is a similar case.
2019-04-25 13:42:47 +02:00
..
Common recording: Append copyright headers 2019-04-21 00:45:44 +02:00
DX11 gsdx-gui: Separate opengl and direct3d blending options. 2019-04-23 15:24:04 +02:00
HW GSdx-hw: Add automatic detection of half-bottom in TS 2019-04-25 13:42:47 +02:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-gui: Separate opengl and direct3d blending options. 2019-04-23 15:24:04 +02:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00