mirror of https://github.com/PCSX2/pcsx2.git
7e8c22b4f5
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups. Thanks a bunch, blood :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
Linux | ||
Win32 | ||
ZeroGSShaders | ||
ctx0 | ||
ctx1 | ||
GLWin32.cpp | ||
GLWinX11.cpp | ||
GS.h | ||
GSmain.cpp | ||
GifTransfer.cpp | ||
GifTransfer.h | ||
Makefile.am | ||
Mem.cpp | ||
Mem.h | ||
Mem_Swizzle.cpp | ||
Mem_Swizzle.h | ||
Mem_Tables.cpp | ||
Mem_Transmit.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
Util.h | ||
ZZoglCRTC.cpp | ||
ZZoglCreate.cpp | ||
ZZoglFlush.cpp | ||
ZZoglSave.cpp | ||
ZZoglShaders.cpp | ||
ZZoglShoots.cpp | ||
ZZoglVB.cpp | ||
buildshaders.bat | ||
common.h | ||
compile | ||
configure.ac | ||
depcomp | ||
glprocs.c | ||
glprocs.h | ||
install-sh | ||
memcpy_amd.cpp | ||
missing | ||
ps2hw.dat | ||
ps2hw.fx | ||
rasterfont.cpp | ||
rasterfont.h | ||
shaders.sh | ||
targets.cpp | ||
targets.h | ||
x86-32.S | ||
x86-32.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h | ||
zerogsmath.h | ||
zpipe.cpp | ||
zpipe.h |
README.txt
ZeroGS OpenGL ------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.