mirror of https://github.com/PCSX2/pcsx2.git
774411e3a4
- IPU 1 DMA rewritten - now much more readable, less hacky. A couple of games are still slightly picky, but overall compatability is similar (if not better in some cases) - Reverse VIF transfers figured out and implemented (mostly)! - There are still some problems with this, will work on it. - Improved GS PATH transfer control, now PATH2 and 3 cant transfer when PATH1 is, PATH3 cant when PATH2 is and so on. - IPU now waits for ended GS transfers, for some reason this was screwing videos (mainly from PATH2) and causing them to be torn, which the original voodoo cycles addition fixed. Note: You may see a lot of "Double IRQ on DMA 4" messages. At the moment these are unavoidable but aren't actually causing any issues. I do know about them :P Feel free to negative is I've seriously broke something lol git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2822 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
pcsx2hostfs | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |