mirror of https://github.com/PCSX2/pcsx2.git
435e73d838
Change texture scale from vector to scalar - Independent X and Y scaling is long gone. - Also separate size and scale in TC lookup Move clear value for texture to base class Align heights to page size - Since FRAME and Z are in page units, we can't have two targets - overlapping within the same page. - Stops some small resizes too. - Test cases: Genji and Spider-Man 2 shadows. Don't modify target TEX0 on shuffle/clear Move upscale multiplier to uniform Make P8 conversion page-aware Fix incorrect depth preload shader Improve HLE of texture shuffles When a texture shuffle is split into two half-screen draws, we skip the first, and draw the whole thing in the second, taking care of when both the texture and framebuffer are offset. |
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common | ||
dx11 | ||
opengl | ||
vulkan |