pcsx2/bin/resources/shaders
Stenzek 435e73d838 GS/HW: Texture cache improvements
Change texture scale from vector to scalar

 - Independent X and Y scaling is long gone.
 - Also separate size and scale in TC lookup

Move clear value for texture to base class

Align heights to page size

 - Since FRAME and Z are in page units, we can't have two targets
 - overlapping within the same page.
 - Stops some small resizes too.
 - Test cases: Genji and Spider-Man 2 shadows.

Don't modify target TEX0 on shuffle/clear

Move upscale multiplier to uniform

Make P8 conversion page-aware

Fix incorrect depth preload shader

Improve HLE of texture shuffles

When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
..
common GS-d3d12: Fix macro redefinition error in fxaa shader. 2022-12-22 04:27:20 +00:00
dx11 GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
opengl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
vulkan GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00