pcsx2/bin/resources/shaders/vulkan
Stenzek 435e73d838 GS/HW: Texture cache improvements
Change texture scale from vector to scalar

 - Independent X and Y scaling is long gone.
 - Also separate size and scale in TC lookup

Move clear value for texture to base class

Align heights to page size

 - Since FRAME and Z are in page units, we can't have two targets
 - overlapping within the same page.
 - Stops some small resizes too.
 - Test cases: Genji and Spider-Man 2 shadows.

Don't modify target TEX0 on shuffle/clear

Move upscale multiplier to uniform

Make P8 conversion page-aware

Fix incorrect depth preload shader

Improve HLE of texture shuffles

When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
..
cas.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
convert.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
interlace.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00