mirror of https://github.com/PCSX2/pcsx2.git
435e73d838
Change texture scale from vector to scalar - Independent X and Y scaling is long gone. - Also separate size and scale in TC lookup Move clear value for texture to base class Align heights to page size - Since FRAME and Z are in page units, we can't have two targets - overlapping within the same page. - Stops some small resizes too. - Test cases: Genji and Spider-Man 2 shadows. Don't modify target TEX0 on shuffle/clear Move upscale multiplier to uniform Make P8 conversion page-aware Fix incorrect depth preload shader Improve HLE of texture shuffles When a texture shuffle is split into two half-screen draws, we skip the first, and draw the whole thing in the second, taking care of when both the texture and framebuffer are offset. |
||
---|---|---|
.. | ||
cas.glsl | ||
common_header.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |