mirror of https://github.com/PCSX2/pcsx2.git
74378ce378
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date. Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively). git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
Windows | ||
ZeroGSShaders | ||
CMakeLists.txt | ||
GS.h | ||
GSmain.cpp | ||
Mem.cpp | ||
Mem.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
backup.bat | ||
buildshaders.bat | ||
common.h | ||
memcpy_amd.cpp | ||
ps2hw.fx | ||
ps2hw_ctx0.fx | ||
ps2hw_ctx1.fx | ||
targets.cpp | ||
targets.h | ||
x86-32.asm | ||
x86-64.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h |
README.txt
ZeroGS DirectX -------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in Microsoft's HLSL language and can be found in ps2hw.fx, ps2hw_ctx0.fx and ps2hw_ctx1.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.