pcsx2/plugins/zerogs/dx/Windows
gigaherz 74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
..
Conf.cpp Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
GSsoftdx.def PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7. 2009-12-21 16:21:07 +00:00
Win32.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Win32.h Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
aviUtil.h ZeroGS/vs2012: "count" is a function in the vs2012's std:: namespace, so it conflicts to use count as a variable when "using namespace std;" is in place. Renamed the two instances of that issue to "counter". 2012-08-19 20:03:47 +00:00
pcsxrootdir.vsprops Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
plugin.def Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
ps2fx.dat Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
resource.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
resrc1.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zerogs.bmp Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
zerogs.rc Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
zerogs.vcxproj Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00
zerogs.vcxproj.filters Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00
zerogs_2008.vcproj Plugins (MSW only): Removed the Image Randomization flag from most plugins' projects. They now default to the value specified by the PCSX2 properties sheet, which enables image randomization by default. 2010-11-04 12:12:11 +00:00
zerogs_vs11.vcxproj Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00
zerogs_vs11.vcxproj.filters Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00
zerogs_vs12.vcxproj Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00
zerogs_vs12.vcxproj.filters Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads. 2013-11-27 16:44:32 +00:00