mirror of https://github.com/PCSX2/pcsx2.git
7215618621
Idea is to allot partial support of depth fmt on the new depth convert format, this way we can utilize channel shuffle on Red, Blue or gXbY channels with depth shader conversion. Terminator 3 hits this code path and seems to fix a transparent wall. Other games will probably benefit from this as well. |
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GSDeviceDX.cpp | ||
GSDeviceDX.h | ||
GSRendererDX.cpp | ||
GSRendererDX.h |