pcsx2/plugins/GSdx/Renderers/DXCommon
lightningterror 7215618621 GSdx-d3d11: Add support for depth convert format in texture sampler.
Idea is to allot partial support of depth fmt on the new depth convert
format, this way we can utilize channel shuffle on Red, Blue or gXbY
channels with depth shader conversion.

Terminator 3 hits this code path and seems to fix a transparent wall.
Other games will probably benefit from this as well.
2018-12-13 01:47:10 +01:00
..
GSDeviceDX.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceDX.h GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader. 2018-12-13 01:47:10 +01:00
GSRendererDX.cpp GSdx-d3d11: Add support for depth convert format in texture sampler. 2018-12-13 01:47:10 +01:00
GSRendererDX.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00