pcsx2/plugins/GSdx/Renderers
lightningterror 7215618621 GSdx-d3d11: Add support for depth convert format in texture sampler.
Idea is to allot partial support of depth fmt on the new depth convert
format, this way we can utilize channel shuffle on Red, Blue or gXbY
channels with depth shader conversion.

Terminator 3 hits this code path and seems to fix a transparent wall.
Other games will probably benefit from this as well.
2018-12-13 01:47:10 +01:00
..
Common GSTextureCache: Initialize palette texture if needed and not done yet. 2018-12-11 16:36:14 +01:00
DX9 GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
DX11 GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader. 2018-12-13 01:47:10 +01:00
DXCommon GSdx-d3d11: Add support for depth convert format in texture sampler. 2018-12-13 01:47:10 +01:00
HW GSdx: Forgot to remove OI_TalesOfLegendia from header file. 2018-12-11 23:19:02 +01:00
Null GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
SW GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00