PCSX2 - The Playstation 2 Emulator
Go to file
Miguel A. Colón Vélez 6cddd04518 old_plugins: Remove unused configurations + more.
I went a bit of trigger happy since compiling so much is not fun. Changes:
Solution
- Remove all SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove wxAdv3.0 and x86emitter. Compiled but not used.
- Make sure Release compiles Release.
- Make sure Debug compiles Debug.
- Make sure Devel compiles Release or Devel.
- Make sure nothing get skipped.
- Do the last 4 for the x64 build.
.
CDVDolio
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- Remove _M_SSE from stdafx.h. Pointless and only reference to it.
xpad
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- No reference to _M_SSE.
.
Only GSdx uses _M_SSE.
2015-08-19 09:35:21 -04:00
3rdparty Remove wx2.8 from the 3rdparty folder. 2015-08-18 01:16:59 -04:00
bin cheats_ws: 1938 widescreen patches (176 new, 1 removed, 33 modified) 2015-08-18 22:00:41 +03:00
cmake cmake: fatal error if miss dependencies in package mode 2015-08-10 08:49:55 +02:00
common Remove vs2012 files. 2015-08-18 01:15:51 -04:00
debian-packager debian: drop very old conflict/replace 2015-06-04 19:35:41 +02:00
fps2bios Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
linux_various Use set -e in the body of the script. 2015-07-27 14:13:03 -04:00
locales Italian translation update 2015-07-26 22:10:35 +02:00
nsis Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
pcsx2 Remove vs2012 files. 2015-08-18 01:15:51 -04:00
plugins old_plugins: Remove unused configurations + more. 2015-08-19 09:35:21 -04:00
tools Remove vs2012 files. 2015-08-18 01:15:51 -04:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore .gitignore: add another auto-generated instance of rcdefs.h 2015-08-18 22:48:17 +03:00
CMakeLists.txt Update the gcc version requirements. 2015-08-07 05:03:37 -04:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_suite.sln Devel: Don't mix Devel with Debug. 2015-08-19 07:11:49 -04:00
README.md Fix a typo in README 2014-07-31 00:48:24 -04:00
build.cmd Rename inside the files. 2015-08-18 00:44:49 -04:00
build.sh gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
clean_msvc.cmd Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
old_plugins.sln old_plugins: Remove unused configurations + more. 2015-08-19 09:35:21 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA