..
GLLoader.cpp
gsdx-ogl: Correct intel bad driver log.
2020-06-14 00:02:26 +02:00
GLLoader.h
gsdx ogl: remove boilerplate of extension check
2019-02-07 12:34:02 +01:00
GLState.cpp
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GLState.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp
gsdx-hw: Add zclamping to ps/fs.
2020-06-06 23:56:41 +02:00
GSDeviceOGL.h
gsdx-hw: Add zclamping to ps/fs.
2020-06-06 23:56:41 +02:00
GSRendererOGL.cpp
gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.
2020-07-03 13:00:49 +02:00
GSRendererOGL.h
gsdx-ogl: Synchronize accurate blending enumeration with gui options.
2020-05-12 00:11:11 +02:00
GSShaderOGL.cpp
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSShaderOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp
GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
GSTextureOGL.cpp
Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
2020-04-29 19:33:38 +02:00
GSTextureOGL.h
gsdx-ogl: Add detection of Sparse Depth in isDss()
2019-04-26 12:40:04 +02:00
GSUniformBufferOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h
gsdx-ogl: generate nearly all gl entries function pointers
2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h
gsdx-ogl: generate nearly all gl entries function pointers
2019-02-07 12:34:02 +01:00
glext_extra.h
gsdx-ogl: add a separate glext.h file
2019-02-07 12:34:02 +01:00