mirror of https://github.com/PCSX2/pcsx2.git
353 lines
5.2 KiB
C++
353 lines
5.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSUtil.h"
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#include "Renderers/Null/GSDeviceNull.h"
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#include "GPURendererSW.h"
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#ifdef _WIN32
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#include "GPUSettingsDlg.h"
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#include "Renderers/DX11/GSDevice11.h"
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static HRESULT s_hr = E_FAIL;
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#endif
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#define PSE_LT_GPU 2
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static GPURenderer* s_gpu = NULL;
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EXPORT_C_(uint32) PSEgetLibType()
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{
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return PSE_LT_GPU;
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}
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EXPORT_C_(const char*) PSEgetLibName()
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{
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return GSUtil::GetLibName();
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}
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EXPORT_C_(uint32) PSEgetLibVersion()
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{
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static const uint32 version = 1;
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static const uint32 revision = 1;
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return version << 16 | revision << 8 | PLUGIN_VERSION;
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}
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static void InitVectors()
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{
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GSVector4i::InitVectors();
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GSVector4::InitVectors();
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#if _M_SSE >= 0x500
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GSVector8::InitVectors();
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#endif
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#if _M_SSE >= 0x501
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GSVector8i::InitVectors();
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#endif
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GPUDrawScanlineCodeGenerator::InitVectors();
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GPULocalMemory::InitVectors();
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GPUSetupPrimCodeGenerator::InitVectors();
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}
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EXPORT_C_(int32) GPUinit()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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theApp.Init();
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InitVectors();
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return 0;
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}
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EXPORT_C_(int32) GPUshutdown()
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{
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return 0;
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}
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EXPORT_C_(int32) GPUclose()
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{
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delete s_gpu;
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s_gpu = NULL;
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#ifdef _WIN32
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GSDeviceDX::FreeD3DCompiler();
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if(SUCCEEDED(s_hr))
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{
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::CoUninitialize();
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s_hr = E_FAIL;
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}
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#endif
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return 0;
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}
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EXPORT_C_(int32) GPUopen(void* hWnd)
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{
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GPUclose();
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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#ifdef _WIN32
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s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
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if(!GSUtil::CheckDirectX())
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{
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return -1;
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}
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if (!GSDeviceDX::LoadD3DCompiler())
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return -1;
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#endif
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GPURendererType renderer = static_cast<GPURendererType>(theApp.GetConfigI("Renderer"));
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int threads = theApp.GetConfigI("extrathreads");
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switch(renderer)
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{
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#ifdef _WIN32
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case GPURendererType::D3D11_SW: s_gpu = new GPURendererSW(new GSDevice11(), threads); break;
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#endif
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case GPURendererType::NULL_Renderer: s_gpu = new GPURendererSW(new GSDeviceNull(), threads); break;
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default: // Fall back to D3D9/null mode if unknown value is read. No one could possibly enter here anyway.
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#ifdef _WIN32
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s_gpu = new GPURendererSW(new GSDevice11(), threads); break;
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#else
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s_gpu = new GPURendererSW(new GSDeviceNull(), threads); break;
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#endif
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}
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if(!s_gpu->Create(hWnd))
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{
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GPUclose();
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return -1;
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}
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return 0;
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}
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EXPORT_C_(int32) GPUconfigure()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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theApp.Init();
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#ifdef _WIN32
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GPUSettingsDlg dlg;
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if(IDOK == dlg.DoModal())
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{
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GPUshutdown();
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GPUinit();
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}
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#else
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// TODO: linux
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#endif
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return 0;
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}
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EXPORT_C_(int32) GPUtest()
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{
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if(!GSUtil::CheckSSE())
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{
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return -1;
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}
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return 0;
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}
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EXPORT_C GPUabout()
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{
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// TODO
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}
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EXPORT_C GPUwriteDataMem(const uint8* mem, uint32 size)
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{
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s_gpu->WriteData(mem, size);
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}
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EXPORT_C GPUwriteData(uint32 data)
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{
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s_gpu->WriteData((uint8*)&data, 1);
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}
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EXPORT_C GPUreadDataMem(uint8* mem, uint32 size)
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{
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s_gpu->ReadData(mem, size);
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}
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EXPORT_C_(uint32) GPUreadData()
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{
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uint32 data = 0;
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s_gpu->ReadData((uint8*)&data, 1);
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return data;
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}
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EXPORT_C GPUwriteStatus(uint32 status)
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{
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s_gpu->WriteStatus(status);
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}
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EXPORT_C_(uint32) GPUreadStatus()
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{
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return s_gpu->ReadStatus();
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}
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EXPORT_C_(uint32) GPUdmaChain(const uint8* mem, uint32 addr)
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{
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uint32 last[3];
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memset(last, 0xff, sizeof(last));
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do
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{
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if(addr == last[1] || addr == last[2])
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{
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break;
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}
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(addr < last[0] ? last[1] : last[2]) = addr;
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last[0] = addr;
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uint8 size = mem[addr + 3];
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if(size > 0)
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{
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s_gpu->WriteData(&mem[addr + 4], size);
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}
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addr = *(uint32*)&mem[addr] & 0xffffff;
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}
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while(addr != 0xffffff);
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return 0;
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}
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EXPORT_C_(uint32) GPUgetMode()
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{
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// TODO
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return 0;
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}
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EXPORT_C GPUsetMode(uint32 mode)
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{
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// TODO
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}
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EXPORT_C GPUupdateLace()
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{
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s_gpu->VSync();
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}
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EXPORT_C GPUmakeSnapshot()
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{
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s_gpu->MakeSnapshot("c:/"); // TODO
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}
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EXPORT_C GPUdisplayText(char* text)
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{
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// TODO
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}
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EXPORT_C GPUdisplayFlags(uint32 flags)
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{
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// TODO
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}
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EXPORT_C_(int32) GPUfreeze(uint32 type, GPUFreezeData* data)
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{
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if(!data || data->version != 1)
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{
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return 0;
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}
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if(type == 0)
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{
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s_gpu->Defrost(data);
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return 1;
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}
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else if(type == 1)
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{
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s_gpu->Freeze(data);
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return 1;
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}
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else if(type == 2)
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{
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int slot = *(int*)data + 1;
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if(slot < 1 || slot > 9)
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{
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return 0;
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}
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// TODO
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return 1;
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}
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return 0;
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}
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EXPORT_C GPUgetScreenPic(uint8* mem)
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{
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// TODO
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}
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EXPORT_C GPUshowScreenPic(uint8* mem)
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{
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// TODO
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}
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EXPORT_C GPUcursor(int player, int x, int y)
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{
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// TODO
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}
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