mirror of https://github.com/PCSX2/pcsx2.git
fce3918562
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement. The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested. "Press F to pay respect. |
||
---|---|---|
.. | ||
GPU.cpp | ||
GPU.h | ||
GPUDrawScanline.cpp | ||
GPUDrawScanline.h | ||
GPUDrawScanlineCodeGenerator.cpp | ||
GPUDrawScanlineCodeGenerator.h | ||
GPUDrawingEnvironment.h | ||
GPULocalMemory.cpp | ||
GPULocalMemory.h | ||
GPURenderer.cpp | ||
GPURenderer.h | ||
GPURendererSW.cpp | ||
GPURendererSW.h | ||
GPUScanlineEnvironment.h | ||
GPUSettingsDlg.cpp | ||
GPUSettingsDlg.h | ||
GPUSetupPrimCodeGenerator.cpp | ||
GPUSetupPrimCodeGenerator.h | ||
GPUState.cpp | ||
GPUState.h | ||
GPUVertex.h |