pcsx2/pcsx2-qt/Debugger/Models/ThreadModel.h

93 lines
3.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QtCore/QAbstractTableModel>
#include "DebugTools/DebugInterface.h"
#include "DebugTools/BiosDebugData.h"
#include <map>
class ThreadModel : public QAbstractTableModel
{
Q_OBJECT
public:
enum ThreadColumns : int
{
ID = 0,
PC,
ENTRY,
PRIORITY,
STATE,
WAIT_TYPE,
COLUMN_COUNT
};
explicit ThreadModel(DebugInterface& cpu, QObject* parent = nullptr);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
void refreshData();
private:
const std::map<ThreadStatus, QString> ThreadStateStrings{
//ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread states.
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_BAD, tr("BAD")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_RUN, tr("RUN")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_READY, tr("READY")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_WAIT, tr("WAIT")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_SUSPEND, tr("SUSPEND")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_WAIT_SUSPEND, tr("WAIT SUSPEND")},
//: Refers to a Thread State in the Debugger.
{ThreadStatus::THS_DORMANT, tr("DORMANT")},
};
const std::map<WaitState, QString> ThreadWaitStrings{
//ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread wait states.
//: Refers to a Thread Wait State in the Debugger.
{WaitState::NONE, tr("NONE")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::WAKEUP_REQ, tr("WAKEUP REQUEST")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::SEMA, tr("SEMAPHORE")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::SLEEP, tr("SLEEP")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::DELAY, tr("DELAY")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::EVENTFLAG, tr("EVENTFLAG")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::MBOX, tr("MBOX")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::VPOOL, tr("VPOOL")},
//: Refers to a Thread Wait State in the Debugger.
{WaitState::FIXPOOL, tr("FIXPOOL")},
};
DebugInterface& m_cpu;
};