2023-01-04 07:11:28 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtCore/QAbstractTableModel>
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#include "DebugTools/DebugInterface.h"
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#include "DebugTools/BiosDebugData.h"
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#include <map>
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class ThreadModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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enum ThreadColumns : int
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{
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ID = 0,
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PC,
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ENTRY,
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PRIORITY,
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STATE,
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WAIT_TYPE,
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COLUMN_COUNT
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};
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explicit ThreadModel(DebugInterface& cpu, QObject* parent = nullptr);
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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void refreshData();
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private:
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2021-10-08 11:12:03 +00:00
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const std::map<ThreadStatus, QString> ThreadStateStrings{
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//ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread states.
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_BAD, tr("BAD")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_RUN, tr("RUN")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_READY, tr("READY")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_WAIT, tr("WAIT")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_SUSPEND, tr("SUSPEND")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_WAIT_SUSPEND, tr("WAIT SUSPEND")},
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//: Refers to a Thread State in the Debugger.
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{ThreadStatus::THS_DORMANT, tr("DORMANT")},
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};
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const std::map<WaitState, QString> ThreadWaitStrings{
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//ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread wait states.
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::NONE, tr("NONE")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::WAKEUP_REQ, tr("WAKEUP REQUEST")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::SEMA, tr("SEMAPHORE")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::SLEEP, tr("SLEEP")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::DELAY, tr("DELAY")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::EVENTFLAG, tr("EVENTFLAG")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::MBOX, tr("MBOX")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::VPOOL, tr("VPOOL")},
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//: Refers to a Thread Wait State in the Debugger.
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{WaitState::FIXPOOL, tr("FIXPOOL")},
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};
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DebugInterface& m_cpu;
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};
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