/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "DebugTools/DebugInterface.h" #include "DebugTools/BiosDebugData.h" #include class ThreadModel : public QAbstractTableModel { Q_OBJECT public: enum ThreadColumns : int { ID = 0, PC, ENTRY, PRIORITY, STATE, WAIT_TYPE, COLUMN_COUNT }; explicit ThreadModel(DebugInterface& cpu, QObject* parent = nullptr); int rowCount(const QModelIndex& parent = QModelIndex()) const override; int columnCount(const QModelIndex& parent = QModelIndex()) const override; QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role) const override; void refreshData(); private: const std::map ThreadStateStrings{ //ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread states. //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_BAD, tr("BAD")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_RUN, tr("RUN")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_READY, tr("READY")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_WAIT, tr("WAIT")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_SUSPEND, tr("SUSPEND")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_WAIT_SUSPEND, tr("WAIT SUSPEND")}, //: Refers to a Thread State in the Debugger. {ThreadStatus::THS_DORMANT, tr("DORMANT")}, }; const std::map ThreadWaitStrings{ //ADDING I18N comments here because the context string added by QtLinguist does not mention that these are thread wait states. //: Refers to a Thread Wait State in the Debugger. {WaitState::NONE, tr("NONE")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::WAKEUP_REQ, tr("WAKEUP REQUEST")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::SEMA, tr("SEMAPHORE")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::SLEEP, tr("SLEEP")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::DELAY, tr("DELAY")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::EVENTFLAG, tr("EVENTFLAG")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::MBOX, tr("MBOX")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::VPOOL, tr("VPOOL")}, //: Refers to a Thread Wait State in the Debugger. {WaitState::FIXPOOL, tr("FIXPOOL")}, }; DebugInterface& m_cpu; };