mirror of https://github.com/PCSX2/pcsx2.git
f96e7a9156
It was confusing whenever the d meant depth or destination, this should make the code easier to read. |
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.. | ||
cas.hlsl | ||
convert.fx | ||
imgui.fx | ||
interlace.fx | ||
merge.fx | ||
present.fx | ||
shadeboost.fx | ||
tfx.fx |