mirror of https://github.com/PCSX2/pcsx2.git
52 lines
1.3 KiB
HLSL
52 lines
1.3 KiB
HLSL
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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cbuffer vertexBuffer : register(b0)
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{
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float4x4 ProjectionMatrix;
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};
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struct VS_INPUT
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{
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float2 pos : POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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PS_INPUT vs_main(VS_INPUT input)
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{
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PS_INPUT output;
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output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));
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output.col = input.col;
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output.uv = input.uv;
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return output;
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}
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sampler sampler0 : register(s0);
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Texture2D texture0 : register(t0);
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float4 ps_main(PS_INPUT input) : SV_Target
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{
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float4 out_col = input.col * texture0.Sample(sampler0, input.uv);
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return out_col;
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}
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