pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut@gmail.com 65b985698e GregMiscellaneous: zzogl: add some locking. Work far better.
The trick was to call XInitThreads in the beginning.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3732 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 16:30:47 +00:00
..
Linux GregMiscellaneous: zzogl: rework fullscreen (to be friend with the WM). Note: it is not crash free for the moment. 2010-09-05 15:47:09 +00:00
Win32 GregMiscellaneous: Fix a typo from the last commit. Add Skipdraw to the configuration file. 2010-08-18 13:15:43 +00:00
ZeroGSShaders zzogl copyright: 2010-08-09 18:57:00 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregMiscellaneous: Try to remove blur from some games. Gets the code from GSdx. 2010-08-17 13:38:57 +00:00
CRC.h GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
GLWin.h GregMiscellaneous: zzogl: rework fullscreen (to be friend with the WM). Note: it is not crash free for the moment. 2010-09-05 15:47:09 +00:00
GLWin32.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
GLWinX11.cpp GregMiscellaneous: zzogl: add some locking. Work far better. 2010-09-05 16:30:47 +00:00
GS.h GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
GSmain.cpp GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
GifTransfer.cpp GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default. 2010-08-06 09:30:36 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
HostMemory.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: More blocks stuff. 2010-07-19 11:17:46 +00:00
Mem.h zzogl-pg: More blocks stuff. 2010-07-19 11:17:46 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl: Get a start on abstracting the memory code a bit. 2010-08-18 08:54:16 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Util.h GregMiscellaneous: 2010-08-21 22:31:32 +00:00
ZZGl.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZKeyboard.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
ZZLog.cpp common, GSnull, zzogl-pg, SPU2null: add more safety to some fclose functions. Avoid a bunch of double free and memory corruption. 2010-08-20 11:13:40 +00:00
ZZLog.h zzogl-pg: 2010-07-16 03:48:13 +00:00
ZZoglCRTC.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
ZZoglCRTC.h ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
ZZoglCreate.cpp Minor cleanup from the last commit. 2010-09-01 10:34:02 +00:00
ZZoglFlush.cpp GregMiscellaneous: Sync from trunk. Before there are too many conflict 2010-08-22 10:48:23 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: Add a FRAME_RECORDING_ON define to record skipped frame based on Zeydlitz version. 2010-08-29 12:44:55 +00:00
ZZoglFlushHack.h GregMiscellaneous: Some cleanup. Convert boolean function to bool. 2010-08-20 10:01:38 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ZZoglShoots.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
targets.h zzogl-pg: Quick Windows fix for an issue introduced in zzogl r218. Fix a typo. 2010-08-18 13:38:45 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: 2010-07-16 03:48:13 +00:00
x86.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
zerogs.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
zerogs.h GregMiscellaneous: Sync from trunk. Before there are too many conflict 2010-08-22 10:48:23 +00:00
zerogsmath.h zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.cpp zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.h zzogl copyright: 2010-08-09 18:57:00 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.