.. |
GLLoader.cpp
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gsdx ogl: disable sparse in extenstion detection
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2019-03-26 14:22:23 +01:00 |
GLLoader.h
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gsdx ogl: remove boilerplate of extension check
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2019-02-07 12:34:02 +01:00 |
GLState.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GLState.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSDeviceOGL.cpp
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GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
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2019-06-13 13:25:46 +02:00 |
GSDeviceOGL.h
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GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
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2019-06-13 13:25:46 +02:00 |
GSRendererOGL.cpp
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gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
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2019-06-16 20:42:28 +02:00 |
GSRendererOGL.h
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gsdx-d3d11: Partial port of frame buffer masking from opengl.
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2019-04-22 05:07:42 +02:00 |
GSShaderOGL.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSShaderOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSTextureCacheOGL.cpp
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GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
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2018-12-10 03:11:34 +01:00 |
GSTextureCacheOGL.h
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gsdx: Move GSTexturecache files from Common to HW renderer.
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2019-02-11 18:18:02 +01:00 |
GSTextureOGL.cpp
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gsdx ogl: sparse texture : only commit new area
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2019-04-26 12:40:04 +02:00 |
GSTextureOGL.h
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gsdx-ogl: Add detection of Sparse Depth in isDss()
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2019-04-26 12:40:04 +02:00 |
GSUniformBufferOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexArrayOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
PFN_GLLOADER_CPP.h
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gsdx-ogl: generate nearly all gl entries function pointers
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2019-02-07 12:34:02 +01:00 |
PFN_GLLOADER_HPP.h
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gsdx-ogl: generate nearly all gl entries function pointers
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2019-02-07 12:34:02 +01:00 |
glext_extra.h
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gsdx-ogl: add a separate glext.h file
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2019-02-07 12:34:02 +01:00 |