mirror of https://github.com/PCSX2/pcsx2.git
![]() * Savestate mega-fix! Removed all the old direct pointer types from decoder_t, which should fix the oddball random savestate crashes when IPU is active. * Moved iq/niq into decoder_t. * Moved all macroblocks into decoder_t (mb8, mb16, rgb16, rgb32). * Turned decoder.stride into a constant, since IPU can only decode in strides of 16 bytes only. * Added sanity checking to the ipu0_fifo stuff (was formerly g_nIPU0Data, etc). * Added some SSE moves to the Idct (very minor optimization). There's a completely SSE from-ground-up implementation provided by newer versions of libmpeg2 that we should probably look into later, rather than rolling our own. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3587 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |