mirror of https://github.com/PCSX2/pcsx2.git
6024359011
Shadows emulated correctly with accumulation blend, d3d11 misses sw blend for extra accuracy (darker shadow). gsdevice11: Remove unused IsCLR1() variable. |
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GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |