mirror of https://github.com/PCSX2/pcsx2.git
2827394f3c
Xenosaga handles the half bottom as an vertex offset instead of a buffer offset which does the effect twice. Half bottom won't trigger a cache miss that skip the draw because it is still the normal buffer but with a vertices offset. Issue #3147 |
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GSHwHack.cpp | ||
GSRendererHW.cpp | ||
GSRendererHW.h | ||
GSTextureCache.cpp | ||
GSTextureCache.h | ||
GSVertexHW.h |