pcsx2/plugins/GSdx/Renderers
Kojin 57824261c6 gsdx-d3d11: Cache rt depth stencil on m_state
Cache the depth stencil in addition to color rt.
This will allow us to check for depth stencil equality on slot 4.
2019-01-22 06:52:24 +01:00
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Common gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
DX11 gsdx-d3d11: Cache rt depth stencil on m_state 2019-01-22 06:52:24 +01:00
DXCommon gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
HW gsdx: Adjust some crc hack comments for some games. 2019-01-21 19:38:20 +01:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00