pcsx2/plugins/zzogl-pg/opengl
Jake.Stine ed7638488c zzogl-pg: compilation fixex for MSVC builds:
* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive)  [debug builds only]
 * switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows.  [should work, but needs proper testing]
 * fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
..
Linux Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls... 2010-12-24 23:58:56 +00:00
Win32 zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZeroGSShaders zzogl-pg: Update license 2010-10-09 11:24:38 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
GLWin32.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
GLWinX11.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
GS.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
GSmain.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
GifTransfer.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
GifTransfer.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
HostMemory.cpp GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions. 2010-10-23 08:15:39 +00:00
HostMemory.h GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h. 2010-10-23 04:14:19 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Swizzle.cpp GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget. 2010-09-18 19:27:11 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
NewRegs.h GregMiscellaneous: zzogl-pg: Fix up NewRegs.cpp so it compiles again. 2010-11-06 07:00:48 +00:00
Profile.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
Profile.h GregMiscellaneous: zzogl-pg: Windows compilation fixes. 2010-11-06 06:28:45 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp spu2-x: compilation fix; pcsx2: fix the codeblock project; zzogl-pg: Add some comments and debugging code. 2010-12-22 10:43:20 +00:00
Regs.h GregMiscellaneous: zzogl-pg: Consolidate the context-specific Registry code, as was already done in NewRegs. 2010-10-31 08:17:56 +00:00
Util.h zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZZClut.cpp GregMiscellaneous: zzogl-pg: Get zzogl-pg working in Windows again. 2010-10-23 12:14:15 +00:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZGl.h zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
ZZKeyboard.cpp GregMiscellaneous: zzogl-pg: Get rid of an extraneous function or two, straighten up some includes, and move some things around to appropriate places. 2010-11-09 12:04:07 +00:00
ZZLog.cpp GregMiscellaneous: zzogl-pg: Rework CreateFillExtensionsMap to be less depreciated (and so it writes the extension list to the log, but doesn't print it except in debug mode). Fix a few minor potential bugs. Other minor changes. 2010-11-10 11:15:48 +00:00
ZZLog.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
ZZoglCRTC.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZZoglCRTC.h GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
ZZoglCreate.cpp zzogl: 2010-12-20 19:57:50 +00:00
ZZoglDrawing.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZZoglDrawing.h GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZZoglFlush.cpp zzogl: 2010-12-20 19:57:50 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions. 2010-10-23 08:15:39 +00:00
ZZoglMath.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglSave.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglShaders.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglShaders.h GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h. 2010-10-23 04:14:19 +00:00
ZZoglShoots.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZZoglShoots.h GregMiscellaneous: zzogl-pg: 2010-10-17 15:49:34 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h GregMiscellaneous: zzogl-pg: 2010-10-31 14:19:46 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl: 2010-12-20 19:57:50 +00:00
targets.h GregMiscellaneous: zzogl-pg: 2010-10-26 21:14:15 +00:00
x86-32.S GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code. 2010-09-28 19:36:23 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp GregMiscellaneous: zzogl-pg: 2010-10-17 15:49:34 +00:00
x86.h GregMiscellaneous: zzogl-pg: 2010-10-15 17:47:36 +00:00
zerogs.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
zerogs.h zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
zpipe.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.