PCSX2 - The Playstation 2 Emulator
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gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
3rdparty SPU2-X: 2012-04-09 12:36:18 +00:00
bin copyright: 2012-04-12 17:52:43 +00:00
cmake copyright: 2012-04-12 06:30:35 +00:00
common Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks. 2012-04-07 15:35:53 +00:00
debian-unstable-upstream cmake linux: don't build zerospu2. Too much issue on linux, uses spu2x instead. 2012-03-30 19:04:26 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various copyright: 2012-04-12 17:52:43 +00:00
locales l10n: realigned translation with latest trunk. 2012-04-07 09:47:24 +00:00
nsis Installer changes to support the new docs. 2011-04-07 19:52:47 +00:00
pcsx2 copyright: 2012-04-12 17:52:43 +00:00
plugins copyright: 2012-04-12 17:52:43 +00:00
tools copyright: 2012-04-12 06:30:35 +00:00
CMakeLists.txt copyright: 2012-04-12 17:52:43 +00:00
build.sh Get rid of some irritating warnings in Linux. 2011-12-31 18:50:17 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace. 2011-02-26 03:05:31 +00:00
pcsx2_suite_2008.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
pcsx2_suite_2010.sln USBqemu: Integrate into the build system for vs2010. Refactor the config stuff to use a system based on a modified SPU2-X CfgHelpers.cpp. 2011-09-04 11:48:28 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00