pcsx2/plugins/GSdx/Renderers
iMineLink f409079864 GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001)
Developed a new SW sprite render function, which is used to fix
Jak and Daxter colors in Jak games and to remove the old Jak games hack
which yielded wrong colors and clashed with TC search texture in RT function.

- Remove OO_JakGames hack for palette readback from framebuffer (slow,
clashes with texture in RT TC function, clashes with Target readback logic)
- Developed new method SwSpriteRender with CPU rendering logic
- Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast,
does not clash with texture in RT TC function, no readback required)

Bonus: fps also sees an improvement in Jak games 3-5 increase.
2019-07-13 01:05:27 +02:00
..
Common gsdx-ogl: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
DX11 gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo. 2019-07-08 00:40:54 +02:00
HW GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001) 2019-07-13 01:05:27 +02:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Comment out pabe bit, not yet used. 2019-07-11 20:11:34 +02:00
SW gsdx-sw: Add an option to toggle auto flush on sw renderer. 2019-05-02 15:35:55 +02:00