PCSX2 - The Playstation 2 Emulator
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Avi Halachmi (:avih) 54afd377ee GSdx: recording: Progressive: make the recorded clip play at full speed
Before this patch, when recording Progressive (frame) mode, it recorded all
the frames correctly but set the clip's fps property to 25/29.97, so when
played back it played at half the speed (but was fine when played at double speed).

This patch does not affect the number of frames recorded per second, but rather
only sets the resulting clip fps property to the correct one (double than before).

Also fixes a bug that in a non-managed window in progressive mode, the title
displayed "200%" speed when it should have displayed 100% speed.

Fixes #832
2015-09-19 14:44:48 +03:00
3rdparty Update pthreads project. 2015-08-25 09:53:00 -04:00
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debian-packager debian: drop very old conflict/replace 2015-06-04 19:35:41 +02:00
fps2bios Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
linux_various Use set -e in the body of the script. 2015-07-27 14:13:03 -04:00
locales Updating Spanish translation 2015-09-14 12:55:26 +02:00
nsis Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
pcsx2 folderMemoryCard: hack - don't call hundreds of times per second 2015-09-19 13:41:24 +03:00
plugins GSdx: recording: Progressive: make the recorded clip play at full speed 2015-09-19 14:44:48 +03:00
tools gameindex.dbf updater: slightly more verbose by default 2015-09-18 15:02:23 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
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README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

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System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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