mirror of https://github.com/PCSX2/pcsx2.git
c5a786ed2c
I think behavior was wrong because only first texel coordinate was clamped. Beside we can't interpolate if AEM isn't yet applied |
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.. | ||
convert.glsl | ||
fxaa.fx | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |