pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut c5a786ed2c gsdx-ogl: remove support WMS/T == 2 in hardware unit
I think behavior was wrong because only first texel coordinate was clamped.

Beside we can't interpolate if AEM isn't yet applied
2015-08-20 23:01:43 +02:00
..
convert.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl gsdx-ogl: remove support WMS/T == 2 in hardware unit 2015-08-20 23:01:43 +02:00
tfx_vgs.glsl gsdx-ogl: fix texture palette mask 2015-07-17 21:08:49 +02:00