mirror of https://github.com/PCSX2/pcsx2.git
c5a786ed2c
I think behavior was wrong because only first texel coordinate was clamped. Beside we can't interpolate if AEM isn't yet applied |
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.. | ||
glsl | ||
convert.fx | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |