pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 91fbe6f108 gsdx-ogl: add some code to fix black netting on some renderings
Code is not yet enabled because it requires extensive test

The idea is to replace point by a 1 pixels sprite with the help of
a geometry shader. In 4x, point will be replaced by a 4x4 sprite.
2015-07-11 14:35:35 +02:00
..
convert.glsl glsl: don't declare gl_FragDepth 2015-07-05 18:12:36 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
merge.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
shadeboost.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
tfx_fs.glsl glsl: fix rounding error for shadow computation 2015-07-01 09:36:54 +02:00
tfx_fs_subroutine.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
tfx_vgs.glsl gsdx-ogl: add some code to fix black netting on some renderings 2015-07-11 14:35:35 +02:00