PCSX2 - The Playstation 2 Emulator
Go to file
Gregory Hainaut 41091f8ebf gsdx ogl: remove multithread hack
This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.

Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )

Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00
3rdparty Remove vs2008 project files, since they have become outdated, and complicated to maintain. 2014-02-15 18:24:06 +00:00
bin local: refresh all language 2014-03-25 16:36:29 +01:00
cmake zzogl: fix wrong type access 2014-01-10 20:25:03 +00:00
common Git-based versioning. 2014-03-25 13:31:36 +01:00
debian-unstable-upstream linux: 2014-01-26 18:00:14 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various locale: remove garbage files 2014-03-25 16:36:28 +01:00
locales local: refresh all language 2014-03-25 16:36:29 +01:00
nsis Small round of patches for various issues, #3. 2014-01-31 11:53:00 +00:00
pcsx2 pcsx2: call GSReadFIFO from GS thread (was EE) 2014-03-25 16:36:29 +01:00
plugins gsdx ogl: remove multithread hack 2014-03-25 16:36:29 +01:00
tools Remove vs2008 project files, since they have become outdated, and complicated to maintain. 2014-02-15 18:24:06 +00:00
.gitignore Git ignore. 2014-03-25 13:31:56 +01:00
CMakeLists.txt pcsx2: Create GetProgramDataDir (for cheats_ws and game db) 2014-01-27 18:59:52 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
README.md Update README.md 2014-03-25 14:19:30 +01:00
build.sh pcsx2: fix window compilation + a couple of extra ;) 2014-02-23 16:00:55 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
pcsx2_suite_2013.sln Missed this file. 2013-11-27 16:59:59 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. It's purpose is to mimic the the PS2 hardware, using a combination MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA