PCSX2 - The Playstation 2 Emulator
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Jake.Stine 41079415fa Improved SSE detection:
* SSE3 detection via cpuid implemented.  [fixes Linux -- the force_sse3 option should no longer be needed!]

 * Instruction tests are now done for SSE3, SSE4, and SSE4.1 to confirm cpuid results (I doubt this is necessary, but the old code did it for SSE3, so I figured I'd keep it and log results anytime an inconsistency is detected).

 * SSE4.2 and SSE4a detection added.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 10:10:33 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Moved a few things around. Redid some of the work I did earlier on Hw with the non-obsolete version of the code. Changed some code not to use defines... 2009-04-24 02:28:14 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Improved SSE detection: 2009-04-29 10:10:33 +00:00
plugins GSdx: more alpha test magic 2009-04-27 21:19:50 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00