pcsx2/plugins/GSdx
gabest11 29d11c8137 GSdx: small fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
vsprops GSdx: updated the delay loaded directx dlls to match the latest sdk 2009-03-31 14:28:23 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more JIT code and a little clean-up 2009-02-13 09:28:51 +00:00
GPU.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPU.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUDrawScanline.cpp GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUDrawScanline.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUDrawScanlineCodeGenerator.cpp pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GPUDrawScanlineCodeGenerator.h pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GPUDrawingEnvironment.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPULocalMemory.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPULocalMemory.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPURenderer.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPURenderer.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPURendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPURendererSW.h GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUScanlineEnvironment.h GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUSettingsDlg.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUState.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GS.h GSdx: optimizations here and there 2009-05-09 08:37:02 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GSCapture.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSCapture.h git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSCaptureDlg.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSCaptureDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSClut.cpp GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution). 2009-05-07 06:32:10 +00:00
GSClut.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSCodeBuffer.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSCodeBuffer.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSCrc.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSCrc.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice7.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice7.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice9.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice9.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice10.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDevice10.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDeviceNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDeviceNull.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDirtyRect.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDirtyRect.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDrawScanline.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSDrawScanline.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSDrawScanlineCodeGenerator.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSDrawingContext.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSDump.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSLocalMemory.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSLocalMemory.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSPerfMon.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSPerfMon.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRasterizer.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRasterizer.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRenderer.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRenderer.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererHW9.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererHW9.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererHW10.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererHW10.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSRendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererSW.h GSdx: small fixes 2009-05-11 21:10:08 +00:00
GSScanlineEnvironment.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSSetupPrimCodeGenerator.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSState.cpp GSdx: small fixes 2009-05-11 21:10:08 +00:00
GSState.h GSdx: optimizations here and there 2009-05-09 08:37:02 +00:00
GSTables.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTables.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture7.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture7.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture9.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture9.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture10.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTexture10.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureCache.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureCache9.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureCache9.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache10.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureCache10.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCacheSW.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureCacheSW.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureFX9.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureFX9.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureFX10.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureFX10.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSUtil.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSUtil.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVector.cpp GSdx: sse2/ssse3 build fixed 2009-03-10 04:37:41 +00:00
GSVector.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexHW.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexSW.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSVertexSW.h GSdx: optimizations here and there 2009-05-09 08:37:02 +00:00
GSWnd.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSWnd.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSdx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSdx.rc GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSdx_vs2008.vcproj GSdx: just restoring the vcproj from two revisions ago... 2009-04-27 20:34:11 +00:00
resource.h GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled. 2009-03-24 09:11:03 +00:00
sse.h GSdx: sse2/ssse3 build fixed 2009-03-10 04:37:41 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00