.. |
baseclasses
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
res
|
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
|
2009-05-07 12:34:58 +00:00 |
vsprops
|
GSdx: updated the delay loaded directx dlls to match the latest sdk
|
2009-03-31 14:28:23 +00:00 |
vtune
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
xbyak
|
GSdx: more JIT code and a little clean-up
|
2009-02-13 09:28:51 +00:00 |
GPU.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPU.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GPUDrawScanline.cpp
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
GPUDrawScanline.h
|
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
|
2009-02-20 10:59:10 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
|
2009-03-06 00:53:59 +00:00 |
GPUDrawScanlineCodeGenerator.h
|
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
|
2009-03-06 00:53:59 +00:00 |
GPUDrawingEnvironment.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GPULocalMemory.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPULocalMemory.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPURenderer.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPURenderer.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPURendererSW.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GPURendererSW.h
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
GPUScanlineEnvironment.h
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
GPUSettingsDlg.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPUSettingsDlg.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
GPUSetupPrimCodeGenerator.h
|
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
|
2009-02-20 10:59:10 +00:00 |
GPUState.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPUState.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GPUVertex.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GS.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GS.h
|
GSdx: optimizations here and there
|
2009-05-09 08:37:02 +00:00 |
GSAlignedClass.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSBlock.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSBlock.h
|
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
|
2009-03-06 00:53:59 +00:00 |
GSCapture.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSCapture.h
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |
GSCaptureDlg.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSCaptureDlg.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSClut.cpp
|
GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
|
2009-05-07 06:32:10 +00:00 |
GSClut.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSCodeBuffer.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSCodeBuffer.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSCrc.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSCrc.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSDevice.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice7.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSDevice7.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice9.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice9.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice10.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDevice10.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDeviceNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSDeviceNull.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDirtyRect.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDirtyRect.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDrawScanline.cpp
|
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
|
2009-05-07 12:34:58 +00:00 |
GSDrawScanline.h
|
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
|
2009-03-09 01:42:56 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
|
2009-05-07 12:34:58 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
|
2009-03-09 01:42:56 +00:00 |
GSDrawingContext.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSDrawingEnvironment.h
|
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
|
2009-04-18 09:34:25 +00:00 |
GSDump.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSDump.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSFunctionMap.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSLocalMemory.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSLocalMemory.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSPerfMon.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSPerfMon.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRasterizer.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRasterizer.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRenderer.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRenderer.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererHW.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererHW9.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererHW9.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererHW10.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererHW10.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSRendererNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
|
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
|
2009-04-17 01:06:27 +00:00 |
GSRendererSW.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererSW.h
|
GSdx: small fixes
|
2009-05-11 21:10:08 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
|
2009-03-09 01:42:56 +00:00 |
GSSetting.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSetting.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSettingsDlg.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSSettingsDlg.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
|
2009-05-07 12:34:58 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
|
2009-03-09 01:42:56 +00:00 |
GSState.cpp
|
GSdx: small fixes
|
2009-05-11 21:10:08 +00:00 |
GSState.h
|
GSdx: optimizations here and there
|
2009-05-09 08:37:02 +00:00 |
GSTables.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTables.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTexture.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTexture.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture7.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture7.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture9.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture9.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture10.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTexture10.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureCache.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureCache.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureCache9.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureCache9.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureCache10.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureCache10.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureCacheSW.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureFX9.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureFX9.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureFX10.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureFX10.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSUtil.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSUtil.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVector.cpp
|
GSdx: sse2/ssse3 build fixed
|
2009-03-10 04:37:41 +00:00 |
GSVector.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSVertex.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexHW.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexSW.cpp
|
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
|
2009-05-07 12:34:58 +00:00 |
GSVertexSW.h
|
GSdx: optimizations here and there
|
2009-05-09 08:37:02 +00:00 |
GSWnd.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSWnd.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSdx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSdx.def
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |
GSdx.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSdx.rc
|
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
|
2009-04-17 01:06:27 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: just restoring the vcproj from two revisions ago...
|
2009-04-27 20:34:11 +00:00 |
resource.h
|
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
|
2009-03-24 09:11:03 +00:00 |
sse.h
|
GSdx: sse2/ssse3 build fixed
|
2009-03-10 04:37:41 +00:00 |
stdafx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
stdafx.h
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GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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2009-05-11 08:18:00 +00:00 |