pcsx2/bin/resources/shaders
Connor McLaughlin 066cf42338 GS: Compute luminance in shader for FXAA
Fixes FXAA being broken after b706c25b68.

Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
..
common GS: Compute luminance in shader for FXAA 2022-12-12 09:31:11 +00:00
dx11 GS: Change transparency shader to output full alpha 2022-12-11 03:00:49 +00:00
opengl GS: Change transparency shader to output full alpha 2022-12-11 03:00:49 +00:00
vulkan GS: Change transparency shader to output full alpha 2022-12-11 03:00:49 +00:00